# The Reach - the seed world (all invented) Six facts. Everything in the entry must follow from them and nothing may contradict them. 1. The Reach is a walled town on a tidal flat. The sea comes back once every nine days, at dawn, and stays one day; that day is called the Turn. On the other eight days the flat is dry mud and the town can be reached on foot from the mainland, a walk of two hours. 2. The Reach was founded 212 years ago. The current year is Year 212. It has 4,100 people. 3. Three guilds run it, and there are no others: the Mudwalkers, who guide people and goods across the flat on dry days; the Saltbinders, who cure and store the fish taken on the Turn so it lasts the eight days after; the Gatewrights, who keep the sea gate that closes the town on the Turn. 4. Iron rusts through in a single Turn anywhere on the flat. Nothing that goes onto the flat is made of iron. Tools and fittings there are bronze, bone or wood. 5. The Reach has one law: nobody may be on the flat on the day of the Turn. 6. Nobody in the Reach has ever seen a horse. Goods cross the flat on people's backs and on sledges pulled by people.